# Uncomment these lines with your custom file names # set(USER_CODE_FILES # ADD_HERE_YOUR_FILE1.cpp # ADD_HERE_YOUR_FILE1.hpp # ADD_HERE_YOUR_FILE2.cpp # # ... # ADD_HERE_YOUR_FILEn.cpp) foreach(USER_CODE_FILE ${USER_CODE_FILES}) get_filename_component(SOURCE_NAME ${USER_CODE_FILE} NAME_WE) if (UNIX OR APPLE) set(EXE_NAME "${SOURCE_NAME}.bin") elseif (WIN32) set(EXE_NAME "UserCustomCode") endif () message(STATUS "Adding Example ${EXE_NAME}") add_executable(${EXE_NAME} ${USER_CODE_FILE}) target_link_libraries(${EXE_NAME} openpose ${examples_3rdparty_libraries}) if (WIN32) set_property(TARGET ${EXE_NAME} PROPERTY FOLDER "User Code") configure_file(${CMAKE_SOURCE_DIR}/cmake/OpenPose${VCXPROJ_FILE_GPU_MODE}.vcxproj.user ${CMAKE_CURRENT_BINARY_DIR}/${EXE_NAME}.vcxproj.user @ONLY) # Properties->General->Output Directory set_property(TARGET ${EXE_NAME} PROPERTY RUNTIME_OUTPUT_DIRECTORY_RELEASE ${PROJECT_BINARY_DIR}/$(Platform)/$(Configuration)) set_property(TARGET ${EXE_NAME} PROPERTY RUNTIME_OUTPUT_DIRECTORY_DEBUG ${PROJECT_BINARY_DIR}/$(Platform)/$(Configuration)) endif (WIN32) endforeach()